February wasn't so succesful as January. The common killing in Mad-n II continues very well... I made 1500 frames of madness, but I planned far more.
My 'collaborative' music video is going to be released next Thursday, on the 11th March. Do not forget!
IT CAME OUT - Go watch it. Website still not done, but in progress.
The site is still in progress. I worked hard to write all the articles and put it together in flash, but I am not able to show it in a good form today. Wait a week or so, maybe I'll tell you the URL with the publish of the music video.
Until Mad-n II, I'll write an article about the production each month... and every time about something else. This time I'll try to write something about its graphic.
The first scenes continue exactly where Mad-n Ib ended. Exactly, becasue I started making Mad-n II a few days after I finished Mad-n I. So everything has the old looking. Room, AutoAnir, effects... after a year of getting new skills and after finishing Mad-n Ire, I returned to it. It didn't look so bad, but still I spent a week or more on correcting the graphics, camera, sounds, movement... Some scenes were changed a lot, in some there are only added details. I changed fps 26 -> 30 (thanks, Krinkelsrules) and the size is now 560*420 (4:3, since Mad-n Ire it became my favorite resolution) instead of the 550*400. The camera has quality buttons and my nickname on it now.
That was the correction. And new rooms... sometimes I add so much details and effects that in the end I convert it into a *.png to make it watchable(blur and camera -> so slow). In Mad-n Ire, I played with lights a bit, but it looked strange. This is the last room(beyond) with some lights and shadows in it. Newer rooms are in grey scale and most of the time they only contain furniture and some stuff on walls. The perspective helps a lot, Sunshaft made a perfect tutorial for it. (I watch it very often because every time I am making a new room I realize that I forget WHICH wall must be darker than the other and so.)
1337-Dawg
Looks great