I know I said there's a madness project in progress, and I'd REALLY like to make one for madness day, but there's another priority.
There's a game idea back from early 2011 and technically, I'm still working on it. The thing is, I didn't know shit about programming and since then I reworked the game engine about 20+ times, learning a lot in the process. This is the final stage(it must be): 3D. But it's not like "make something in blender, put it into flash, profit". I decided to make my own modelling, texturing, animating, building, etc. tool and engine, calling it CBE (-SDK).
Both the madness project and SDK are code-heavy and time-consuming projects and I'd like to have them done by mid-September(MD2012 ofc). The madness animation should be top priority but I don't want to spend another year finishing the game's basic stuff. Well, if I don't cancel it, then in just a week there could be some screenshots, framecounts etc. It would be awesome to merge them both into a tech demo, but in the remaining time, that's just impossible.
\/ Look what I managed to port into Flash :) *.SMD decoded!
Greencheekyconure
I am heavy weapons guy, and I am your slave.