It's been a while since WTWUD. What a project it was. Time to finally move on from madness animations - this time I mean it. Here's what I'm working on:
CBE SDK - ChronoBot Engine software development kit
I'd like to make A LOT of 3D flash games/animations in the future and it's getting harder and harder to realize my ideas. So I decided to revisit everything I've learned and make 'the engine' to support it all: A code package plus an SDK.
I've posted this a few times already so I'm sorry I still have nothing to present, but it's going really slow. Like, 10 lines of code per day. It's really confusing just to code the base classes when it's supposed to do everything.
3D models, lighting, shadows, huge environment, glow, particle effects, SSAO, collision, motion blur, custom shaders, bones, body physics, plastic terrain, from offline single player to multiplayer streaming, from mobile to high-end PC, from FPS to RTS,...
We'll see where Flash says 'NO' to this goal :P I'll do the best I can. Demos/screenshots ASAP. What I've got now is a black screen. Wish me luck.
Clatform
Wish ya luck ,pal! I really wish I knew AS. :(
Coft
Thanks :)